


var ns = (document.layers)?1:0;

/*
Button:
 this code is to show a "button" to switch
 the fly ON/OFF.
 It is always shown on the frame's
 bottom-right corner.
------------------------------------------------
*/
var imgwidth=40; // Image width
var imgheight=40; // Image height

var button = Array(); // to pre-cache images
button[0]=new Image();
button[0].src="Mosca_OFF.gif";
button[1]=new Image();
button[1].src="Mosca_ON.gif";

var text="<table width=10 bgcolor=#ffffff><td><a href='javascript:showhideAnimation()'><center><img name='Button' src='"+button[0].src+"' width='"+imgwidth+"' height='"+imgheight+"' border='0'></center></a></font></td></table>" // A bit of HTML code to display the button


//Initialize some variables to make the button always to appear on the frame's bottom-right corner
if (ns) {
 document.write("<LAYER NAME='FlyOnOff' LEFT=0 TOP=0>"+text+"</LAYER>");
 horz=".left";
 vert=".top";
 docStyle="document.";
 styleDoc="";
 innerW="window.innerWidth";
 innerH="window.innerHeight";
 offsetX="window.pageXOffset";
 offsetY="window.pageYOffset";
}else {
 document.write("<div id='FlyOnOff' style='position:absolute; visibility:show; left:235px; top:-50px; z-index:2'>"+text+"</div>");
 horz=".pixelLeft";
 vert=".pixelTop";
 docStyle="";
 styleDoc=".style";
 innerW="document.body.clientWidth";
 innerH="document.body.clientHeight";
 offsetX="document.body.scrollLeft";
 offsetY="document.body.scrollTop";
}


// Moves the button in the right position
function checkLocation() {
 objectXY="FlyOnOff";
 var availableX=eval(innerW);
 var availableY=eval(innerH);
 var currentX=eval(offsetX);
 var currentY=eval(offsetY);
 x=availableX-(imgwidth+30)+currentX;
 y=availableY-(imgheight+20)+currentY;
 eval(docStyle + objectXY + styleDoc + horz + "=" + x);
 eval(docStyle + objectXY + styleDoc + vert + "=" + y);
}

setInterval('checkLocation()', 10);

/*
end of Button management
------------------------------------------------
*/




/*
Fly:
 this code provides some facilities
 to show a fly moving on the screen.

 The fly does not actually follow the
 mouse, but a "Dot" (not shown!).
------------------------------------------------
*/


(document.layers)?window.captureEvents(Event.MOUSEMOVE):0;
(document.layers)?window.onMouseMove=getMousePosition:document.onmousemove=getMousePosition;


var Dot_Ro=60; //Dot's distance from the mouse pointer
var Dot_Theta=0; //Dot's initial angle
var Dot_Speed; //Dot's absolute Angular speed
var Dot_Direction=1; //Dot's direction (1=clockwise)
var Dot_x=0; //Dot's original position
var Dot_y=0;

var alpha; //Angle from the fly to the mouse
var mult; //Ausiliary variable to define the angle

var picX = 20; //Fly's coords.
var picY = 100;
var mouseX = 0; //Mouse coords.
var mouseY = 0;
var step = 10; //Pixels
var speed = 100;//u-seconds


// Dir specifies the right picture;
// img pre-caches images.
var dir = Array();
dir[-4]="Mosca_3.gif";
dir[-1]="Mosca_6.gif";
dir[-2]="Mosca_5.gif";
dir[-3]="Mosca_4.gif";
dir[3]="Mosca_8.gif";
dir[4]="Mosca_7.gif";
dir[1]="Mosca_2.gif";
dir[2]="Mosca_1.gif";
dir[0]="";

var img = Array();
for (var i=-4; i<5; i++){
 img[i]=new Image();
 img[i].src=""+dir[i];
}

// Some HTML code to show the fly.
if (ns) {
 document.write("<LAYER NAME='FlyDiv' LEFT=0 TOP=0><img src="+img[1].src+" name='pic'></LAYER>");
}else {
 document.write("<div id='FlyDiv' style='position:absolute'>");
 document.write("<img name='pic' src=" + img[1].src + "></div>");
}

// Shows the proper image for the fly.
function display(direction) { //direction must be from -4 to 4, but not 0.
 if (ns) {
  document.pic.src = img[direction].src;
 }else{
  pic.src = img[direction].src;
 }
}


function getMousePosition(e) {
 mouseY=(ns)?e.pageY:window.event.y + document.body.scrollTop;
 mouseX=(ns)?e.pageX:window.event.x + document.body.scrollLeft;
}

//Calculate new position
function calcNewPos() {
 /*
  All this calculations make the Dot
  to come near the mouse-pointer,
  and the fly to follow the dot.
 */
 var dist=Math.sqrt(Math.pow(mouseY-picY,2) + Math.pow(mouseX-picX,2));
 Dot_Speed=Math.PI/15;
 Dot_Theta+=Dot_Direction*Dot_Speed;
 Dot_x=mouseX+Dot_Ro*Math.cos(Dot_Theta);
 Dot_y=mouseY+Dot_Ro*Math.sin(Dot_Theta);
 var arg = (Dot_y-picY) / (Dot_x-picX);
 mult = (Dot_x - picX < 0)? mult = -1:1;
 alpha = Math.atan(arg);
 var dx = mult * step * Math.cos(alpha);
 var dy = mult * step * Math.sin(alpha);
 picX += dx;
 picY += dy;
}

//Shows or hides the fly when the "button" is pressed
function showhideAnimation() {
 if (ns) {
  document.layers['FlyDiv'].visibility=document.layers['FlyDiv'].visibility=="hide"?"show":"hide";
  document.Button.src = document.layers['FlyDiv'].visibility=="hide"?button[1].src:button[0].src;
 }else {
  FlyDiv.style.visibility=="hidden"?FlyDiv.style.visibility = "visible":FlyDiv.style.visibility = "hidden";
  Button.src = FlyDiv.style.visibility=="hidden"?button[1].src:button[0].src;
 }
}


// Moves the fly around the screen
function moveFly() {
 // moves the fly in a new position...
 calcNewPos();
 if (ns) {
  document.layers['FlyDiv'].left = picX;
  document.layers['FlyDiv'].top = picY;
 }else{
  FlyDiv.style.left = picX - pic.width / 2;
  FlyDiv.style.top = picY - pic.height / 2;
 }

 // ... and changes the image.
 alpha=-180*alpha/Math.PI;
 alpha+=22.5;
 var OK=0;
 for(var i=0; (i<4)&& !OK; i++){
  if (alpha<-Math.PI+45*i){
   display(mult*(i+1));
   OK=1;
  }
 }
}

// Changes Dot's turning direction
function ChangeDotDirection() {
 Dot_Direction=-Dot_Direction;
 Dot_Theta+=Math.PI;
}

//Go!
setInterval('moveFly()', speed);
setInterval('ChangeDotDirection()', speed*50);

/*
The end.
------------------------------------------------
*/
